Olesch's DIV Games
Games I wrote as a kid in DIV Games Studio (DOS), rewritten in Godot to play in the browser.
MinicosmAfter Microcosm: defend your Duks from falling meteors with two mouse-aimed cannons. Left/right mouse button fires.
AtomePlace atoms on a grid and give each the right number of bonds to form complete molecules. Finished molecules vanish for points; enough points earn bombs. Arrow keys, Enter, Backspace for a bomb, H for the rules (in German).
CastleTop-down dungeon action-RPG: fight orks, ogres and ghosts with sword, bow and magic, collect keys and potions, level up and save at save points. Arrows move, Space attacks, X changes weapon, C changes magic, V shows stats.
SiegeTwo players on one keyboard swap element tiles (wood, metal, fire, magic) to build warriors, archers, rams, catapults, dragons and more, then send them against the other castle. Player 1: arrows, O, P, L. Player 2: WASD, 1, 2, Q.
S-TypeR-Type style shoot'em-up for 1–4 players on one keyboard: collect money, buy weapons, pods and shields, and fight through two levels to the boss. Player 1: arrows, Space fires, Right Shift buys, Enter switches weapon.
HuhnshotShoot as many chickens as you can in 90 seconds while scrolling across a mountain panorama, and hunt bonus targets (flowers, hills, a castle ruin, the clock) for extra time and ammo. Left click shoots, right click reloads, arrow keys or screen edges scroll.
LommingsA Lemmings clone: guide a stream of little Lommings from the entrance to the exit by giving them skills like climbing, digging, building ladders, blocking and exploding, across 13 levels. Mouse picks a Lomming, keys 1–9 or the panel choose the skill.
StrandedIsland survival: walk the island, search for and gather food and materials, craft tools and flour, and keep hunger, thirst and health up through each day and night. S/X/Z/C walk, D searches, F takes, A sleeps, V/B/G pick the action, 1–9 the item.
HeatfighterTwo-player 2D fighting game: walk, jump, duck, block high, mid and low, and chain punches into special moves like Eigen's fireballs, with a computer opponent when you play alone. Player 1: X/V move, D jump, C duck, 1/2 punch. Player 2: arrows, 9/0 punch.
MinishipUp to four ships, human or computer, dogfight around a gravity-bending planet with lasers, rockets, shields and teleports, in classic or "Hold the Flag" mode. Player A: arrows, Right Shift fires; B: W/A/D, Left Shift; both turn keys together = shield.
GigaMazeUp to four players share one keyboard and fly through a maze, shooting each other with bullets and lasers, grabbing weapon pickups and chasing the diamond for points. P1: arrows + Space; P2: 2/W/Q/E + 1; P3: 9/O/I/P + 8; P4: H/N/B/M + G.
Canonball RidingOne or two riders balance on cannonballs, steering against a shifting wind to dodge the giant cannonballs flying up from below. 1 or 2 starts; player 1 steers with Left/Right, player 2 with A/D.
WormBattleWarriorsTurn-based two-player strategy: worm armies dig through the earth, gather leaves, wood and food, breed workers and train fighters on a 32x24 grid. Arrows move the cursor, Enter selects a worm, an arrow acts, Space ends the turn.
BallerSteer a small ball with the arrow keys so the big ball follows it on a rubber band through colour-coded mazes: bounce off walls, avoid red death zones and reach the goal as fast as you can. R pulls the guide ball back.
Needs a desktop browser with mouse and keyboard.