Olesch's DIV Games

Games I wrote as a kid in DIV Games Studio (DOS), rewritten in Godot to play in the browser.

Minicosm gameplay: rockets fly at meteors above the Duks and two corner cannons Minicosm
After Microcosm: defend your Duks from falling meteors with two mouse-aimed cannons. Left/right mouse button fires.
Atome: an 8x8 grid with red atoms and their bonds, points and bombs on the left Atome
Place atoms on a grid and give each the right number of bonds to form complete molecules. Finished molecules vanish for points; enough points earn bombs. Arrow keys, Enter, Backspace for a bomb, H for the rules (in German).
Castle: a red-brick castle maze full of orks, potions and keys, with the hero's stats parchment open Castle
Top-down dungeon action-RPG: fight orks, ogres and ghosts with sword, bow and magic, collect keys and potions, level up and save at save points. Arrows move, Space attacks, X changes weapon, C changes magic, V shows stats.
Siege: two castles with element-tile fields above them and armies clashing in between Siege
Two players on one keyboard swap element tiles (wood, metal, fire, magic) to build warriors, archers, rams, catapults, dragons and more, then send them against the other castle. Player 1: arrows, O, P, L. Player 2: WASD, 1, 2, Q.
S-Type: three ships fire into a field of orange enemy fighters over a starry background S-Type
R-Type style shoot'em-up for 1–4 players on one keyboard: collect money, buy weapons, pods and shields, and fight through two levels to the boss. Player 1: arrows, Space fires, Right Shift buys, Enter switches weapon.

Needs a desktop browser with mouse and keyboard.